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'Guardians of the Galaxy Vol.2"

27/4/2021

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In cinemas April 28th!
Once upon a time, Marvel Studios decided to take a risk. They announced that during Phase Two of their Cinematic Universe, they would include a movie centered around a gang of misfits that include a sentient tree and a wisecracking, gun-toting racoon. If anyone had said that not only would the film be an overwhelming success, but that those characters would become two of the most-treasured in all of the MCU, lots of pointing and laughing might have been the result.

Cut to three years and and a $773.3 million box-office return later, the newly infamous Guardians of the Galaxy are back. In the simply yet aptly titled 'Vol. 2' the action picks up a mere two months after the original, with the loosely-defined heroes on a mission for a society of self-proclaimed perfect beings, The Sovereign.

Needless to say, with The Guardians as prone to mischief as they are valour, things rapidly go awry and they find themselves scattered and on the run.
Tackling the script solo this time around - and seemingly free of the shackles that noticably plagued Joss Whedon over the course of filming 'Avengers: Age of Ultron' - James Gunn, returning also as director, creates is an unmistakable sense of freedom as Peter Quill (Chris Pratt) and his merry band traverse new planets and encounter weirder friends and foes. Even more importantly, he creates an utterly captivating sense of fun...even right through the credits and the brilliant post-credit sequences. Each of which set-up 'Guardians of the Galaxy: Vol.3' in much more organic ways.

Marvel films of late has faced criticism from some audience members regarding its lightness of tone, especially when defensively compared to the recent output from DC and Warner Bros. Almost in answer to that, James Gunn demonstrates even further the deft hand he has in weaving a tale that is packed with equal parts heart and humour. You will laugh. You will cry. You will laugh until you cry.
Though the plot, on the surface, is quite a simple one, it is far from lacking in nuance. 'Vol. 2' provides something that is a surprising rarity in the world of cinema: A pure and unadulterated adventure. One that the likes of the Transformer franchise could only dream of being. One that is more than just a series of interlinked explosions and set-pieces. One that whisks you away to a different place and time, and which could easily be put on par with the likes of Raiders of the Lost Ark, Jurassic Park, and the original Star Wars.

At a run-time that extends well over two hours, proceedings never feel as though they are dragging.
Whilst the first volume suffered from a slight lull towards the end of the second act and a climax that was mildly uninspired until a certain dance-off challenge, the second successfully learns from its history. Even when the charismatic quintet are separated by their own missions and sub-plots - and engage in quieter, reflective moments - the steady stream of heart-wrenching depth work, genuine tension, and laugh-out-loud moments keep things moving at a swift and thrilling pace. All building to one of the most action-packed, high-stakes, and emotional conclusions of any Marvel film to date.
Benefiting from being an already (dys)functional unit, the cast are on equally charming form as in the first. Each of them taking their fair share of the spotlight and enough memorable lines for the audience to quote over the coming months, no matter the personal favourite of the bunch. Though Drax (Dave Bautista) and Baby Groot (Vin Diesel) again prove themselves the standouts in terms of laughs. The biggest - and most surprising - impact, however, stems from the increased focus on Nebula (Karen Gillian) and Yondu (Michael Rooker), whose layers are peeled back to reveal new facets and endearing depths to their characters.

Such is the greatest accomplishment in 'Guardians of the Galaxy'. Though it is as standalone from the rest of the MCU as you could possibly get, it doesn't simply refresh and repeat. In the spirit of all truly great sequels, it refuses to rest on its laurels. It takes what was already there and was already great - both in terms of the world and the characters - and expands upon it. Rather than give the characters fresh wounds to deal with and explore, it merely delves deeper into the ones established in 'Vol. 1'. Be it Drax reflecting further upon the family he lost, Peter reconnecting with the Father he never knew, or Rocket coming to terms with and reconciling the conflicting aspects of his nature. All the while strengthening the bonds between the characters, but between them and the audience as well.
And all to a perfect, equally addictive soundtrack.
Review by Jay Thomas.
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'Smurfs: The Lost Village'

3/4/2021

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In cinemas now!
I grew up with the Smurfs. The adventures of Brainy, Clumsy, Hefty et al vs. the evil wizard Gargamel and his cunning cat Azrael was my jam as a kid. The horrid 2011 film adaptation didn’t sit well with me, not just for the real world inclusion. Seriously, what was up with that? I didn’t even bother with the next instalment and was sick with apprehension when I was asked to review the latest outing, 'Smurfs: The Lost Village'.
​
The film introduces us to Smurf Village and its inhabitants. There’s Brainy, Clumsy, Hefty, Jokey, Vanity, Baker and all the other boy Smurfs. We end on Smurfette, who is trying to figure out her purpose in the village. In case you didn’t know, every Smurf has their character trait, which they are aptly named after to make things easier. But Smurfette is just “the girl”. Other than that she doesn’t seem to have a trait. Trying to figure that out lands her and some of her friends in Gargamel’s lair. There they come across a map to a lost village of Smurfs in the Forbidden Forrest. A race against Gargamel ensues as Smurfette and friends brave unknown lands and dangers to warn their fellow Smurfs.
This reboot of the Smurfs franchise is a fully 3D computer-animated (buh-bye real life crap) adventure produced by Sony Pictures Animation. The film stars Demi Lovato as Smurfette, Joe Manganiello as Hefty, Jack McBrayer as Clumsy, Danny Pudi as Brainy, Rainn Wilson as Gargamel, and (my personal favourite) Frank Welker as Azrael.

Even if you already know all the Smurfs, it is a fun rollcall being (re-)introduced to the little blue forest dwellers at the start of the film. All the male Smurfs are easily distinguished by their trait, but Smurfette only by having long hair, wearing a dress and high heels (heels in a forest!). It’s a very antiquated way to look at gender roles and it is refreshing to see that that gets addressed throughout the film. You could go as far and say the film was made to address this. While Smurfette has always been able to hold her own with the other Smurfs, I would have never even dared to dream of a girl power Smurf film. But that is precisely what 'Smurfs: The Lost Village' is.

Brainy is smart, Clumsy is, well clumsy, Hefty is strong, Jokey is funny (at least to himself), but what is Smurfette? She is the only “not real” Smurf, as she was made by Gargamel out of a lump of clay. Struggling with her identity she goes on a journey of self-discovery not unlike several other animated female heroes we have seen in the recent past (this is a great trend, keep it up). Aided by some of her friends, she encounters beautiful wonders and horrible dangers on her quest to save others and learn who she truly is.
Aside from the cutesy animation, slapstick comedy and every now and then funny dialogue, the film treats us to some entertaining action sequences. Among them Smurf-boarding (welcome to the 21st century), white water rafting and riding a fire-breathing dragonfly into battle. Among others I loved witnessing Clumsy overcome, or more to the point, embrace his clumsiness and use it to his advantage. We might view our traits in a negative light, we can’t all be Hefty, but what makes us special is always a positive thing. This film shows you what boys and girls can do and that none of it is boiled down to your gender. It is a powerful message and for that alone I applaud the film.
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The voice acting is great. I especially loved McBrayer as Clumsy, Wilson as Gargamel and Welker as Azrael. Every scene with Gargamel and Azrael was hilarious. It reminded me of the cartoon series I grew up with, perfectly capturing these two characters and their bickering. They were my favourites back then and immediately turned into my favourites in 'Smurfs: The Lost Village'. How could you not like a character who just wants to be the most powerful wizard ever, with a cool robe and get his full head of hair back?
This modernised take on the Smurfs with its Smurf-boarding, glowing bunny rabbits, and Venus flytraps is simple, kid-friendly fun. Great laughs and action sequences for young and old, most definitely the young, make for an entertaining film. There is a hefty tearjerker near the end, which almost made me cry like a cartoon character myself, but no need to worry no matter how young your kids are. Absolutely Smurftastic!
Review by Melanie Radloff.
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